Editorial & Dev Comms
Games are a unique product in that they benefit from — and can even critically rely on — active communication with their consumers. Done well, it can further position a game or feature, convey important nuance, and generate excitement. Done poorly, it can blow up in your face.
Whether it’s a press release, a longform editorial article, or hyper-detailed dev logs covering the minutiae of strategy card game economy & metagame progression, I’ve penned and ghostwritten countless pieces to help devs communicate with their communities, wherever they are and whatever they need to know.
(Images link to the relevant articles, in case you’ve got nothing better to read on your coffee break.)